Greenscreen: urban green space, sensors, and information visualization
personal media, geodata, and tourism (see below for some recent papers)
technologies of physical fitness
and other research in technologies of health and wellness, including research for Intel's mobile clinical assistant
Familiar Stranger
Anxiety, Comfort, and Play in Public Spaces (with Eric Paulos)
April 2007 CHI 2007 panelist: The I in CHI
March 2007 Spoke at the School of Information's Information and Services Design symposium.
September 2006 I joined the PhD program at the UC Berkeley School of Information
November 2005 Forbes: Networked Art
May 2005 Spirit Magazine: Random Acts of Technology
November 2004 Salon: Urban renewal, the wireless way
June 2004 Receiver: Our emerging urban computing landscape: Familiar Strangers
It's not easy seeing green: imaging urban parks within neighborhoods, a position paper for Imaging the City: Exploring the Practices & Technologies of Representing the Urban Environment in Human-Computer Interaction a workshop at CHI 2007.
Community in Mashups: The Case of Personal Geodata (with Andrea Moed), a position paper for Web Mash-ups and CSCW: Opportunities and Issues, a workshop at the 20th ACM Conference on Computer Supported Cooperative Work. Banff, Alberta, Canada. 04-08 November, 2006.
Destination Services: Tourist Media and Networked Places UCB iSchool Report 2007-004, February 2007.
"Seeing Fit: Visualizing physical activity in context" work-in-progress at CHI 2006.
"Asphalt Games: Enacting Place Through Locative Media" in Leonardo Electronic Arts Almanac: Locative Media, MIT Press July 2006
"Measuring, monitoring, and motivating exercise: Ubiquitous computing to support fitness", a workshop at Ubicomp 2005
"Digital Street Game: Location-Based Game as Research Probe", poster at Ubicomp 2004.
"FIASCO: Game interface for location-based play", poster at DIS 2004.
Familiar Stranger research documentation and paper, a long paper CHI 2004
Learning from a Fiasco: Design in Conversation with Social Science Research, a workshop position paper at CHI 2004
Fiasco: Location-based, physical gameplay with a digital interface a workshop position paper at Pervasive 2004
The Sensing Beds, a workshop position paper at Ubicomp 2003
Needs and Usability Assessment
SITEspecific: wireless networks and urban art practice also as seen in Leonardo Electronic Arts Almanac: Locative Media, MIT Press July 2006