Elizabeth Goodman

design and research // get more recent thoughts
egoodman at confectious dot net

interests

designing for urban green space

personal media, geodata, and tourism

technologies of physical fitness
and other research in technologies of health and wellness, including research for Intel's mobile clinical assistant

Familiar Stranger
Anxiety, Comfort, and Play in Public Spaces (with Eric Paulos)

out and about...

October 2009 At Microsoft Research New England as a visiting researcher - talks at the Harvard Berkman Center and at Microsoft.

August 2009 Speaking at in Sketching in Hardware 09 in London

June 2009 Speaking at LIFT09 in Marseilles. My presentation is here

April 2009 Speaking on discourses of environmentalism in human-computer interaction at CHI 2009

March 2009 Speaking on designing technologies of and for urban green space at the O'Reilly Emerging Technology Conference.

press

July 2007 CNet:"The Web 2.0 Road Trip".

November 2005 Forbes: Networked Art

May 2005 Spirit Magazine: Random Acts of Technology

November 2004 Salon: Urban renewal, the wireless way

June 2004 Receiver: Our emerging urban computing landscape: Familiar Strangers

writing

Goodman, E. Three Discourses of Environmental HCI. CHI 2009, alt.chi track

Churchill, E. and Goodman, E. (In)visible partners: people, algorithms, and business models in online dating. In Proc. Ethnographic Praxis in Industry Conference (EPIC). Wiley-Blackwell (2008). In press.

Churchill, E. and Goodman, E. Mapchat: conversing in place. CHI Extended Abstracts 2008: 3165-3170.

Goodman, E. and Churchill, E. After the Match: Mobility and Online Dating. In Proc. Designing the User Experience (DUX) 2007.

Paulos, E., Honicky, R.J., and Goodman, E. Sensing Atmosphere. Workshop on Sensing on Everyday Mobile Phones in Support of Participatory Research, ACM SenSys 2007.

It's not easy seeing green: imaging urban parks within neighborhoods, a position paper for Imaging the City: Exploring the Practices & Technologies of Representing the Urban Environment in Human-Computer Interaction a workshop at CHI 2007.

Community in Mashups: The Case of Personal Geodata (with Andrea Moed), a position paper for Web Mash-ups and CSCW: Opportunities and Issues, a workshop at the 20th ACM Conference on Computer Supported Cooperative Work. Banff, Alberta, Canada. 04-08 November, 2006.

Destination Services: Tourist Media and Networked Places UCB iSchool Report 2007-004, February 2007.

"Seeing Fit: Visualizing physical activity in context" work-in-progress at CHI 2006.

"Asphalt Games: Enacting Place Through Locative Media" in Leonardo Electronic Arts Almanac: Locative Media, MIT Press July 2006. Reprinted in The New Media and Cybercultures Reader, ed. Pramod K. Nayar. Blackwell Publishing.

"Measuring, monitoring, and motivating exercise: Ubiquitous computing to support fitness", a workshop at Ubicomp 2005

"'Created by everybody': Engaging participation with mobile interfaces" a workshop position paper at CHI 2005

"Digital Street Game: Location-Based Game as Research Probe", poster at Ubicomp 2004.

"FIASCO: Game interface for location-based play", poster at DIS 2004.

Familiar Stranger research documentation and paper, a long paper CHI 2004

Learning from a Fiasco: Design in Conversation with Social Science Research, a workshop position paper at CHI 2004

Fiasco: Location-based, physical gameplay with a digital interface a workshop position paper at Pervasive 2004

The Sensing Beds, a workshop position paper at Ubicomp 2003

teaching

UC Berkeley School of Information: Needs and Usability Assessment Fall 2007, 2008, Fall 2008

SITEspecific: wireless networks and urban art practice also as seen in Leonardo Electronic Arts Almanac: Locative Media, MIT Press July 2006