I’ll be teaching a pop-up workshop called “d.think outside the d.school” at Stanford’s d.school this fall. My part of the workshop will explore games as a method of exploratory design research.
Asphalt Games: Enacting Place Through Locative Media
Chang, M. and Goodman, E. 2006. Asphalt Games: Enacting Place Through Locative Media. Leonardo Electronic Arts Almanac: Locative Media, MIT Press.
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FIASCO: Game interface for location-based play
Chang, M. and Goodman, E. 2004. FIASCO: Game interface for location-based play. In Proc. DIS EA ’04: 329–332
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Familiar Strangers
Design for Hackability
Galloway, A., Brucker-Cohen, J., Gaye, L., Goodman, E. and Hill, D. 2004. Design for Hackability. In Proc DIS ’04: 363-366.
The Familiar Stranger: Anxiety, Comfort, and Play in Public Places
Paulos, E. and Goodman, E. 2004. The Familiar Stranger: Anxiety, Comfort, and Play in Public Places. In Proc. CHI ’04: 223-230.
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